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Gzdoom hud
Gzdoom hud





gzdoom hud

The specific crosshair drawn depends on the value of this cvar.ĭefault: true Enables/disables the crosshair without changing the selected crosshair.ĭefault: "ff 00 00" ██ This is the crosshair's color if crosshairhealth is false.ĭefault: false By defaults mods may use A_SetCrosshair in a weapon definition to designate a crosshair to use for that weapon.

gzdoom hud

If this cvar is negative, the crosshair is translucent, otherwise it is opaque. There are currently four possible settings for this cvar:ĭefault: 0 If this cvar is non-zero, it draws a crosshair. Values are clamped to stay between 0.25 and 1.ĭefault: true When true, teleporters will create an Unreal-like zooming effect when you use them.ĭefault: 1 Selects the type of screen wipe to use. This option can be enabled so that monsters will only visibly move at the 35 FPS rate.ĭefault: 0.75 Defines the level of alpha transparency for lost souls and other actors with the SoulTrans RenderStyle. In some situations, this may cause jerky or inaccurate movement when ZDoom attempts to interpolate. However, the actual AI that moves them is still limited to the normal 35 tics per second rate. The value is combined from several palette flash flags.ĭefault: false If true, ZDoom uses accurate palette flashes for delayed poisoning from Strife's damaging floors.ĭefault: false If true, ZDoom uses accurate palette flashes for the Bloodscourge and Wraithverge weapons.ĭefault: false If true, ZDoom uses accurate palette flashes for frozen death.ĭefault: false If true, ZDoom uses accurate palette flashes for poison damage.ĭefault: false Because ZDoom allows the framerate to go above 35 FPS, monster movement is interpolated by default so they move more smoothly and take advantage of the additional frames. This affects the death state sequence of any actor with the DEHEXPLOSION flag.ĭefault: 0 Affects the palette flashes that happen in certain circumstances, notably in Hexen and Strife. When true, rocket explosions use additive translucency instead, producing a brighter effect. Continued abuse of our services will cause your IP address to be blocked indefinitely.Default: false When false, rocket explosions are drawn with normal translucency. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.

gzdoom hud

Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.







Gzdoom hud