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Iron maidens are the starter device, and as mentioned, you should build two to begin with and upgrade and assign those with blood traits to get the maximum out of it. The problem is, they cost a fortune in suffering, so how do you raise that much in the first place? Torture devices are essential, but you’ll need to research the best ones. Still, you will need them at some point, so don’t forget to upgrade the Crystal Refinery as you can’t mine the blue without it (you don’t need any other equipment). There’s no debate that the artefacts are beneficial, but they aren’t a requirement in the sandbox mode and only for a few sections in the scenarios. The blue crystals aren’t as important as the green, other than for objectives, i.e. To mine the first, you need to have the Crystal Refinery built. There are two types of crystal: green and blue. My motivation for this was mostly perfectionism and filling in the blanks, but as sinners can’t climb, placing them diagonally allows them to gain access somewhere without building a structure. Dirt can be placed anywhere on the screen and doesn’t need a sinner and almost instant placement. This isn’t the best tip, but dirt is beneficial for ensuring your sinners get around without having them ‘build’ it. The sinners are competent enough to be able to make these without too much intervention. In my opinion, the standard ladder is perfectly adequate and only requires dirt to build. The flaw with this method is you need suffering to build each one, and if it’s a big ladder or platform, you may not have the resources in the first place. Ladder and platform upgrades inflict some suffering, so if your sinners are going up and down a lot, you can increase your quota that way. Is That A Ladder, Or Are You Just Pleased To See… Ah. If you have the sinners, one will chip away at the dirt while the other will build a ladder without the need of manually interjecting.
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Rather than dig a path manually then add the ladders, you can place ladders all through all materials (except crystals). As your circle increases, it’s hard to monitor everything, so you want to leave the sinners to get on with it. In the scenarios, you will need to access quest items that are often above you. Stairway To Heavenīy far, the best thing at your disposal is the ladder. Save them for the achievement (everything researched) in the sandbox mode. They fulfil the bar reasonably quick, unlikely to catch fire if placed near a torch, but more importantly, you can upgrade them to a bunk bed and have two sinners sleep at one station.įorget about the armchairs and above, as the scenario is done by the time you research them. The cardboard boxes for sleeping in are useless, and it’s probably best to wing it a little and research the beds as one of your first projects. You can manually ‘fill up’ the drink meter by dragging a sinner onto the latrine, but they usually open their bowels on their own accord. Ideally, you’ll want to have a minimum of two sinners earning suffering, at least one continuing to mine, and a further two on the squeezer and cauldron, respectively. The setup is latrine, squeezer, bucker, and for the food line flesh farm, cauldron then trough. The drink line is my first preference, as you can manually top it up by having your sinners take a dump, whereas food is automated. Food And Drink ChainsĪs you accumulate materials and build your first torture devices, your next Hell Architect tip is to build drink then food production lines. Placing two side-by-side with decorations nearby will increase the modifier to produce more, but remember to look at your population tab and find the sinners with the blood traits to maximise production. Inflict Suffering Earlyīuild two iron maidens at the same time as mining as by the time you have ample resources, you’ll also have the required suffering to build the structures you need. There was one occasion I was left with two sinners for the remainder of a scenario, and without having the structure to resurrect those who’ve… passed… playing at normal speed is recommended by default. That doesn’t mean nobody is coming to Hell anymore, just your circle. However… your sinners will still have their needs, and while it appears that the sinners will forever come through that big ol’ door, they DO dry up. It’s very tempting to play at full speed, and you aren’t going to miss any story elements this way as the dialogue will still pop up at regular speed. Like any good management game, you can speed up time to improve production and research times. You might want a few heads up before you play, or to perhaps speed up production, so here are some Hell Architect tips to help that 2% of you who may be looking for them.
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